Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-k7dVr-cyR23-mUUsU-vfqun-BEbYO | 16/17/4 | 81.7 | 1.09 | 2026-07-05 19:42:53 · 34m 54s | |
| CSGO-D7abo-5N8Sm-jVrsv-LeHpG-t9XDJ | de_warden |
13/20/7 | 90.3 | 0.93 | 2026-07-05 19:05:53 · 34m 43s |
| CSGO-8Rnzu-uUsJh-chTQO-QZJBU-AHtdA | 19/13/3 | 110.7 | 1.49 | 2026-06-23 19:43:02 · 31m 16s | |
| CSGO-NbEU3-c6XZP-73dJZ-DxwTZ-RvNUD | 22/23/6 | 86.1 | 1.09 | 2026-06-23 18:54:59 · 44m 58s | |
| CSGO-QW7aL-pFDG6-hKRMc-y8Atv-FWzfF | cs_italy |
13/16/2 | 83.3 | 0.86 | 2026-06-17 19:31:36 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.