Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oc2pW-OeiDF-GVRrW-dwQR9-u9OtQ | 13/15/9 | 80.0 | 1.10 | 2026-06-21 20:53:04 · 43m 24s | |
| CSGO-N5LrH-GskVJ-JD4PX-kdYjq-jhLfN | 16/17/4 | 76.9 | 1.14 | 2026-06-19 20:56:17 · 35m 42s | |
| CSGO-oru5H-ycVTr-Dc3Zh-kprKn-6XLoD | 17/21/6 | 69.9 | 0.91 | 2026-06-12 20:27:26 · 50m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.