76561198004472365
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+6%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
Fewer than 10 games owned
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-2.1%Peak single-match outcome anomaly 23.2/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 20 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 20 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CDfyh-rkvba-qdnuy-vjhtV-Rm7iL | 21/12/5 | 83.1 | 1.48 | 2026-07-03 20:53:35 · 42m 54s | |
| CSGO-GFmcx-uSXZA-nqCT4-W3yiQ-WmPhG | 10/4/3 | 70.6 | 1.49 | 2026-07-02 19:15:58 · 17m 49s | |
| CSGO-HGMN5-wkHjR-H9amT-RWdLD-RdNEL | 6/16/1 | 46.1 | 0.28 | 2026-07-02 02:11:29 · 23m 6s | |
| CSGO-WcseS-2jOFa-tLW9y-f3rFi-p4XbD | 4/14/1 | 16.1 | 0.10 | 2026-07-02 01:34:56 · 25m 41s | |
| CSGO-fGwyH-XijWt-bFV4i-SxDEQ-umXML | 6/15/3 | 42.6 | 0.35 | 2026-07-02 01:02:27 · 23m 35s | |
| CSGO-OsJ54-i8oNF-8zLmv-oMKGM-wHZkF | 9/18/4 | 55.2 | 0.57 | 2026-07-01 22:24:14 · 37m 18s | |
| CSGO-AyFBJ-RKuqa-fBkEj-QXjKJ-9wFKO | 18/16/9 | 88.5 | 1.20 | 2026-07-01 19:49:56 · 38m 53s | |
| CSGO-66ORy-zGmKP-A57Xt-A7qe8-LzHCF | 11/16/3 | 78.2 | 0.86 | 2026-07-01 18:52:46 · 27m 32s | |
| CSGO-MtyhQ-payGA-jSNkn-j42h7-xU7CH | 4/16/4 | 36.6 | 0.28 | 2026-06-30 20:09:15 · 29m 41s | |
| CSGO-etYEK-K6M8C-M96cB-pUCBa-y5vTC | 9/14/2 | 56.1 | 0.68 | 2026-06-30 19:36:32 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.