Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AOuhm-MZqPJ-SP75r-27Lp8-WzfyC | 23/17/5 | 107.9 | 1.49 | 2026-07-03 20:11:36 · 41m 24s | |
| CSGO-7DwxJ-dquDC-NLN3C-9YRiP-ab37M | 29/16/2 | 97.9 | 1.53 | 2026-06-29 18:47:23 · 54m 54s | |
| CSGO-4wmHo-aMkHC-TG7kh-CcAh7-LpphH | 18/13/3 | 85.9 | 1.35 | 2026-06-22 20:08:34 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.