Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xZKkS-L59OR-7Tdac-vdra4-KBdqA | 12/18/5 | 42.8 | 0.86 | 2026-07-05 13:47:58 · 40m 36s | |
| CSGO-jmPwJ-5EcCD-ZWyYy-PzHmo-iCi5P | 22/9/4 | 103.8 | 1.75 | 2026-07-05 13:08:16 · 34m 40s | |
| CSGO-PsU5e-VxR3M-bJPBA-eGUsF-9of4D | 6/17/3 | 53.9 | 0.36 | 2026-07-05 12:29:43 · 30m 25s | |
| CSGO-QkDck-BdqBo-4KVqa-jO2mt-3rP3A | 20/15/6 | 126.0 | 1.54 | 2026-07-03 21:30:20 · 32m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.