Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V4Y4X-AVuAk-JmtyC-OSHER-HnF8D | 14/12/3 | 71.4 | 1.14 | 2026-06-24 19:09:53 · 33m 50s | |
| CSGO-RExUv-pD3KY-CUUQx-ue3Yx-OrzUO | 11/4/3 | 75.6 | 1.53 | 2026-06-24 18:45:23 · 21m 16s | |
| CSGO-qjRWk-bSVx2-hkfNW-vyFMn-yDDmQ | 19/6/3 | 95.7 | 1.90 | 2026-06-24 18:20:21 · 22m 16s | |
| CSGO-mstD7-ROCvE-JvBe2-Osvta-C6mAL | 9/15/1 | 58.1 | 0.54 | 2026-06-08 19:24:27 · 25m 30s | |
| CSGO-FFGNe-U45cr-GofSo-fpfSb-RkuzF | 23/21/5 | 107.4 | 1.34 | 2026-06-08 18:35:17 · 44m 49s | |
| CSGO-GQEuc-ANFQK-tO7pF-CpcWi-S4qqK | 8/9/4 | 55.1 | 0.94 | 2026-06-08 18:05:58 · 26m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.