Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jmaOC-W64Cs-Zvcrc-qsy4V-yueiK | 13/19/4 | 66.3 | 0.79 | 2026-06-27 21:13:56 · 35m 23s | |
| CSGO-Hdz2G-p8dP2-Ma62H-3s5td-5YQhG | 17/9/5 | 115.3 | 1.76 | 2026-06-27 20:49:02 · 21m 53s | |
| CSGO-U3LKN-2R8Qm-NmwVV-ep7V8-TAqVQ | 24/10/4 | 110.7 | 1.79 | 2026-06-27 20:06:03 · 29m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.