Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-V86xW-eAv2L-BDzYG-QJbtm-QtjPK | 3/15/3 | 44.1 | 0.30 | 2026-07-05 19:21:53 · 23m 50s | |
| CSGO-LoQZk-y2bKi-Ckwkn-x5wOD-YJxsP | 9/18/1 | 55.4 | 0.51 | 2026-07-03 22:16:32 · 24m 35s | |
| CSGO-n2OTv-BViaK-D84DY-y2t5u-oWRKF | 12/19/6 | 75.1 | 0.81 | 2026-06-26 20:59:23 · 31m 42s | |
| CSGO-sdUdK-sF33V-cPSEx-SP3XP-xvkbN | 18/18/9 | 87.8 | 1.25 | 2026-06-21 19:20:18 · 31m 23s | |
| CSGO-QFqY3-pM9tD-L2Au4-5tb9s-nCHCF | 12/9/3 | 85.8 | 1.26 | 2026-06-16 21:25:50 · 22m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.