Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eFOdu-Gk87Y-azvt3-75xRt-oCi5P | 12/18/6 | 59.5 | 0.80 | 2026-07-02 20:19:31 · 38m 34s | |
| CSGO-FYHew-T64sK-HBRu6-LVv5M-2SvPB | 15/15/3 | 62.8 | 1.04 | 2026-07-02 14:00:01 · 35m 14s | |
| CSGO-Uded2-SF6dP-6GHCc-LjmLb-vPDRE | 9/16/3 | 63.7 | 0.69 | 2026-06-30 22:28:52 · 32m 57s | |
| CSGO-EbUZ2-mOaNL-LvFsK-PTDj8-xo8vO | 11/11/7 | 53.5 | 0.96 | 2026-06-26 23:11:48 · 36m 28s | |
| CSGO-J7X7w-hsF7o-W3kqp-OivY4-HfoAL | 7/12/2 | 43.1 | 0.56 | 2026-06-24 20:32:47 · 21m 54s | |
| CSGO-SperR-MvFOQ-FLLFc-48Yp6-t9H5O | 16/16/7 | 93.0 | 1.17 | 2026-06-16 21:37:46 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.