76561198004256820
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 7 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2yPhU-cPp6m-qtOmM-8OZps-Uiq3B | 10/14/3 | 51.3 | 0.83 | 2026-07-05 14:42:59 · 38m 46s | |
| CSGO-Hds5t-qu6OM-BhQTH-p9caD-My6SA | 12/18/8 | 70.0 | 0.86 | 2026-07-05 12:43:50 · 36m 40s | |
| CSGO-UTfYk-AuPTc-6J5Tc-hmu3G-KxXHK | 12/12/7 | 73.6 | 1.15 | 2026-07-05 12:07:02 · 30m 28s | |
| CSGO-GoyDF-niuak-cPuD6-eWOAy-8fwXD | 10/21/6 | 69.2 | 0.66 | 2026-06-25 18:54:19 · 38m 43s | |
| CSGO-P3jtL-RfJqr-CwqcO-kXb7q-ENc7L | 18/17/6 | 72.5 | 1.14 | 2026-06-24 18:34:08 · 47m 39s | |
| CSGO-5myj3-PNUjS-XqeRJ-BKUbY-kkAUM | 17/19/5 | 69.5 | 1.07 | 2026-06-24 17:52:15 · 38m 36s | |
| CSGO-vvcXQ-s5yak-EuHkA-cynho-eDxHL | 14/19/5 | 65.5 | 0.89 | 2026-06-21 20:42:19 · 42m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.