Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5Afzm-8vW98-f9V8u-9eunJ-mS5KQ | 15/11/2 | 90.4 | 1.42 | 2026-07-05 14:07:19 · 26m 38s | |
| CSGO-UviJ8-Tf8ZO-UXpHe-2CFfp-rOpYF | 16/18/5 | 70.4 | 0.93 | 2026-06-30 18:15:25 · 33m 19s | |
| CSGO-2JWth-fZTbP-A3COP-o3P5L-dSEdH | 29/22/3 | 89.5 | 1.29 | 2026-06-23 06:47:31 · 53m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.