Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZWCZU-czoLS-AWNe9-UDzO2-czQqJ | 8/13/9 | 70.8 | 0.94 | 2026-07-06 14:14:00 · 27m 9s | |
| CSGO-HjhXL-vYcuZ-GjT3W-yWNkv-BrApF | 6/14/3 | 34.7 | 0.47 | 2026-07-04 09:30:08 · 28m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.