Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uRUmr-bjZe6-t8Qys-M3pNy-K2N6H | 13/15/6 | 76.6 | 1.16 | 2026-07-04 19:19:34 · 36m 36s | |
| CSGO-3Gq8s-FjfjD-KhMD7-YzkYw-oqS4M | 22/11/5 | 108.9 | 1.68 | 2026-07-03 17:03:26 · 32m 6s | |
| CSGO-7v3qu-MGmKm-EpufY-zaSZP-ZbaEC | 15/16/2 | 102.7 | 1.22 | 2026-06-28 10:54:36 · 30m 38s | |
| CSGO-FhUNT-mkfpS-Aa5TH-WTkOe-OjvvE | 21/19/4 | 99.0 | 1.32 | 2026-06-20 17:38:42 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.