Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oppMt-Nmt4B-EkyUV-NuLcE-cdm2H | 17/19/7 | 96.3 | 1.14 | 2026-07-03 15:54:53 · 35m 3s | |
| CSGO-n4fGx-pf44A-ScBZt-kH9vx-pWX9G | 18/7/6 | 105.6 | 1.70 | 2026-07-02 17:52:41 · 30m 9s | |
| CSGO-SNuZ7-HqqrE-RrLr9-R4ORX-rPdKP | 8/15/10 | 63.0 | 0.84 | 2026-07-02 07:21:20 · 32m 5s | |
| CSGO-Quo7S-xvYFR-ksJG7-RDAej-SsONN | 10/16/8 | 78.8 | 0.88 | 2026-07-01 19:21:12 · 24m 17s | |
| CSGO-cMeuq-upEbx-Qcjmj-zkEbU-EmG4C | 19/12/7 | 98.6 | 1.55 | 2026-06-23 20:29:24 · 32m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.