Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4aaho-khcGv-TDuWM-69YFo-WswTC | 24/16/1 | 102.5 | 1.41 | 2026-07-03 21:22:30 · 29m 45s | |
| CSGO-zyuqE-HpbSW-Zu5LO-enrCp-rOpYF | 22/18/5 | 108.0 | 1.46 | 2026-07-01 14:16:47 · 35m 30s | |
| CSGO-J94cD-RB4bU-AtJt6-jSZ6d-YjEuA | 12/17/6 | 72.4 | 0.86 | 2026-06-20 21:22:08 · 26m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.