Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zQk8y-ftPEU-rdo6k-R28CO-EnnpQ | 13/8/5 | 73.4 | 1.36 | 2026-06-30 21:21:13 · 27m 27s | |
| CSGO-Q8fWJ-i345K-KCXAp-DTGWZ-Uu8GJ | 16/14/1 | 73.0 | 1.13 | 2026-06-30 20:46:12 · 31m 33s | |
| CSGO-JM9Zk-2mZk2-HT8tc-VZqMw-vrzED | 18/13/1 | 109.2 | 1.40 | 2026-06-17 18:02:51 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.