Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pOYfs-qBw3N-ioNaG-stKew-sfkPK | 12/17/4 | 64.4 | 0.79 | 2026-07-01 19:08:28 · 28m 29s | |
| CSGO-ikQrz-txNYu-kdbYO-vGdRR-imoUE | 7/15/1 | 41.7 | 0.42 | 2026-07-01 18:39:34 · 25m 51s | |
| CSGO-ru5ss-RYFBH-T7AJ3-V7vda-fj5ZJ | 20/15/2 | 76.5 | 1.32 | 2026-06-30 20:09:50 · 34m 54s | |
| CSGO-2rw4o-5BRT2-GEp43-jKKGb-cvmHB | 23/15/1 | 89.7 | 1.40 | 2026-06-17 19:37:17 · 38m 57s | |
| CSGO-Xb5KA-js28c-cfkOT-3XmeG-dJxsP | 10/16/5 | 60.2 | 0.77 | 2026-06-17 18:48:53 · 33m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.