76561198004021206
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-a9pzA-JJmH9-XhO3O-Xe5pb-wPdKP | 8/21/3 | 45.5 | 0.44 | 2026-07-05 21:59:31 · 36m 35s | |
| CSGO-vwUd4-jPT3s-w6QnS-AUhvJ-co3mA | 8/15/5 | 61.3 | 0.61 | 2026-06-30 19:38:15 · 30m 20s | |
| CSGO-XUTxr-HRUcM-jvAPp-ZnKqW-ca43L | 3/14/1 | 27.6 | 0.12 | 2026-06-30 19:18:53 · 17m 37s | |
| CSGO-JHoN4-jwBEq-PunsE-Pyiuv-chapG | 12/19/5 | 63.7 | 0.77 | 2026-06-29 21:09:57 · 37m 57s | |
| CSGO-qBCCR-4Kjt7-zS4nQ-pLCrL-cwa3K | 9/16/5 | 49.6 | 0.67 | 2026-06-29 20:38:54 · 27m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.