76561198003862987
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-0.6%Peak single-match outcome anomaly 10.2/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 14 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N6PA6-TnGUD-4mBF5-D9jBZ-FvxfF | 6/10/2 | 37.0 | 0.69 | 2026-07-09 10:16:07 · 13m 29s | |
| CSGO-WJcQz-eFw9k-yauZM-MROxn-6NsKG | de_debris |
8/8/1 | 55.7 | 0.87 | 2026-07-09 10:01:04 · 12m 36s |
| CSGO-aYFCK-4URQr-WNRVs-hTZu3-8LhWA | de_eldorado |
8/11/0 | 58.7 | 0.76 | 2026-07-09 09:44:24 · 14m 12s |
| CSGO-9OdYo-93BaF-4FQO8-kZDkQ-e7PVP | 8/9/2 | 50.3 | 0.82 | 2026-07-09 09:08:47 · 12m 4s | |
| CSGO-qPk2s-858G6-dkpCZ-NmpiK-6bZYO | 10/10/2 | 75.0 | 1.02 | 2026-07-09 08:57:03 · 10m 1s | |
| CSGO-jObZk-GbyQf-xnuoh-ch2rH-co3mA | 10/17/3 | 67.5 | 0.71 | 2026-07-08 20:51:01 · 26m 43s | |
| CSGO-wRfYo-DWpNt-udFGh-vKYf7-2dKTK | 14/12/2 | 85.0 | 1.11 | 2026-07-08 20:23:38 · 22m 44s | |
| CSGO-pB8cm-hH2AS-Ue5kc-XFSLs-43JPJ | 16/18/6 | 71.5 | 1.04 | 2026-07-06 18:53:35 · 39m 10s | |
| CSGO-67ZSr-pKrhf-fDNaQ-i2LvX-s6iPK | 17/17/3 | 76.7 | 0.98 | 2026-07-05 10:32:17 · 37m 13s | |
| CSGO-R3T5e-eCt8P-MH5vB-zQjpu-JNCEB | 13/13/5 | 76.9 | 1.10 | 2026-07-04 22:09:46 · 27m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.