Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tcmZB-JoCHT-E9LHv-BvqVA-XLkHB | 18/19/7 | 91.9 | 1.19 | 2026-07-06 20:08:57 · 32m 52s | |
| CSGO-vkpZX-P8oma-D2xa8-AU6t4-OqTiA | 14/18/3 | 82.4 | 0.90 | 2026-07-06 19:29:48 · 32m 46s | |
| CSGO-LVVzP-eXJCT-4f857-5CuAb-JFSiA | 20/16/5 | 98.0 | 1.23 | 2026-07-03 22:22:16 · 32m 1s | |
| CSGO-m3qS7-zvBsx-khSyy-Sq3dj-TjvvE | 20/22/4 | 87.1 | 1.04 | 2026-07-03 21:40:41 · 37m 11s | |
| CSGO-LV6Qn-qZ2SE-uxHdd-B5oBb-OGdRF | 10/16/2 | 58.9 | 0.65 | 2026-07-01 19:58:23 · 28m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.