Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HAXbO-E2Emr-fnsfo-iMwzF-KdWXC | 12/11/2 | 59.5 | 1.04 | 2026-06-27 21:26:49 · 29m 37s | |
| CSGO-pvAJd-fhY6M-4yntD-d52rO-LwSOG | de_warden |
14/14/7 | 79.1 | 1.12 | 2026-06-12 22:14:40 · 31m 35s |
| CSGO-5QFKf-9Oczo-GM67S-KiHMf-SP7rN | 9/13/3 | 48.1 | 0.76 | 2026-06-12 20:53:35 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.