Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PueWu-CZmtx-4D9vf-roPsc-z53JE | 9/17/6 | 43.7 | 0.66 | 2026-07-06 18:54:16 · 29m 19s | |
| CSGO-SorHi-82WUx-GvGLQ-HDxFQ-r7oJN | 17/10/6 | 81.8 | 1.34 | 2026-07-06 18:12:21 · 36m 42s | |
| CSGO-5O4CX-F4CPo-5D3UD-FZ4jf-LkBAA | 16/16/7 | 86.0 | 1.17 | 2026-07-03 21:25:35 · 36m 37s | |
| CSGO-RpLxC-rqy5u-q8TFv-tt2nT-JbtSJ | 19/19/9 | 99.4 | 1.26 | 2026-07-03 19:46:39 · 33m 22s | |
| CSGO-yw6BX-VmMf3-MKSe4-MsRUd-DuQVP | 15/16/2 | 69.4 | 0.99 | 2026-07-03 19:01:33 · 38m 35s | |
| CSGO-QhWCi-C55xi-8GwLw-smmuf-DFAkE | 21/14/4 | 95.4 | 1.57 | 2026-06-29 19:14:33 · 28m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.