76561198003720833
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-0.9%Peak single-match outcome anomaly 12.3/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 18 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 18 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6nDwK-CN7LM-ECAKh-ckfJZ-NP7rN | 17/21/5 | 64.5 | 0.86 | 2026-07-03 19:56:54 · 48m 18s | |
| CSGO-GbMB5-hGpQd-wopF4-e9ttz-oBCJC | 6/17/9 | 58.4 | 0.65 | 2026-07-02 19:59:54 · 30m 18s | |
| CSGO-Q8y9A-JMUyL-ratX8-yprPh-OjvvE | 22/15/2 | 76.1 | 1.35 | 2026-07-02 19:20:12 · 36m 15s | |
| CSGO-5cLxA-5NXdD-wbiPr-43DRe-G6LHA | 16/18/7 | 87.1 | 1.21 | 2026-07-01 18:28:27 · 30m 43s | |
| CSGO-Utj4X-DrsLO-TvvUj-F2e5t-NDpcG | 5/14/5 | 54.6 | 0.55 | 2026-07-01 15:18:09 · 23m 16s | |
| CSGO-KrRnW-ynVnH-bh9NL-FfEwt-fNLsE | 8/16/5 | 65.7 | 0.65 | 2026-06-30 18:59:23 · 34m 41s | |
| CSGO-Hn2xq-nBkAD-reLGS-8kZPD-CAhrM | 8/10/6 | 79.1 | 1.10 | 2026-06-30 18:32:37 · 23m 34s | |
| CSGO-Qqp5s-OaupX-wBnzn-xDtjG-2JedJ | 14/17/5 | 75.5 | 0.99 | 2026-06-29 19:06:07 · 32m 37s | |
| CSGO-2J8Ck-AsZAO-PnaNY-UbAwZ-NZYML | 7/17/4 | 68.5 | 0.47 | 2026-06-28 18:35:32 · 30m 7s | |
| CSGO-MR239-DtJeD-bpuay-DPdjr-vWHzN | 10/12/5 | 58.4 | 0.97 | 2026-06-25 18:07:09 · 34m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.