Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FtQfC-WBoUP-yRQOd-w64JT-B7r4N | 9/13/4 | 47.7 | 0.68 | 2026-07-05 20:53:39 · 37m 36s | |
| CSGO-oEhho-Cabbb-rwYjV-2AUkd-Njp7C | 15/12/8 | 89.6 | 1.33 | 2026-06-30 20:11:10 · 40m 22s | |
| CSGO-UCtFo-2nFzx-YhAhU-Co2bZ-wZ7nM | 12/14/6 | 71.7 | 1.05 | 2026-06-28 22:56:43 · 31m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.