Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NOB9H-Fhb4E-dYzVq-DvdJU-bwrBE | 18/11/2 | 87.6 | 1.40 | 2026-06-29 18:20:21 · 31m 19s | |
| CSGO-ukPkN-JFicf-XzT2o-sbze9-bUVGQ | 14/17/10 | 80.5 | 1.17 | 2026-06-26 13:47:15 · 34m 56s | |
| CSGO-4Gt5R-X38Zf-ZLJ5k-3obeZ-rup3B | 14/15/6 | 118.1 | 1.23 | 2026-06-14 17:04:46 · 30m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.