76561198003426403
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.7%Peak single-match outcome anomaly 28.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 21 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTXoW-dBMnd-s2WJv-LJTDY-XZrKG | 12/15/3 | 67.9 | 0.85 | 2026-07-03 04:03:59 · 29m 25s | |
| CSGO-tZTOK-heQ2H-eGxh3-Yqym6-Mzi5P | 4/16/3 | 44.8 | 0.35 | 2026-07-02 11:33:21 · 25m 20s | |
| CSGO-KYptx-9t4Y3-eHhTp-EcjOn-A4hCG | 11/13/3 | 70.9 | 0.94 | 2026-06-29 17:49:44 · 28m 54s | |
| CSGO-nhT4m-q4cRE-XxNov-csdpq-ENc7L | 12/20/6 | 61.0 | 0.77 | 2026-06-29 17:09:52 · 33m 56s | |
| CSGO-FCtDb-ijkrb-qomK4-twTye-dPVeL | 11/13/9 | 89.6 | 1.07 | 2026-06-29 16:35:31 · 31m 20s | |
| CSGO-Thanb-iD8Oi-6OXds-nMEhr-XhapG | 4/16/7 | 41.7 | 0.41 | 2026-06-29 16:02:02 · 29m 18s | |
| CSGO-M5Xy2-zejui-vdZdN-KXTsj-D5fGH | 19/17/6 | 90.4 | 1.26 | 2026-06-28 21:53:29 · 35m 42s | |
| CSGO-6LiKf-hfe7G-iKkOv-5iJ8e-mj5ZJ | 18/14/4 | 78.6 | 1.22 | 2026-06-28 21:06:55 · 37m 48s | |
| CSGO-ZiwbQ-N7dfs-6Sfnm-juwCa-Y6TvD | 19/23/10 | 93.2 | 0.99 | 2026-06-28 20:12:53 · 45m 50s | |
| CSGO-KCBRV-YbCBy-8xiG9-NFDXz-vVkDA | 9/18/8 | 50.9 | 0.59 | 2026-06-27 21:13:10 · 39m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.