Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 4 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-4%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8.6%Peak single-match outcome anomaly 27.3/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nnk97-SBr5k-Q5Wui-bjvhv-4f4NF | 9/14/5 | 83.6 | 0.91 | 2026-06-19 18:59:02 · 18m 52s | |
| CSGO-HnNYy-vW5cr-hojwY-QKW4i-hiyfF | 6/15/5 | 55.4 | 0.58 | 2026-06-19 18:31:20 · 24m 45s | |
| CSGO-Kjy3P-yTcec-LtGpH-Q2DyK-zwJoD | 6/15/0 | 44.9 | 0.26 | 2026-06-19 18:06:08 · 21m 10s | |
| CSGO-b4D6G-afCyw-FfSjn-7Aavb-Z6ZkF | 23/10/0 | 107.9 | 1.86 | 2026-06-18 19:26:59 · 23m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.