Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7yBZ9-pVwLv-mODmv-EwQdf-CY5dK | 8/16/5 | 48.9 | 0.77 | 2026-07-05 20:39:38 · 44m 4s | |
| CSGO-VbW2H-Oco7J-QLCrz-oZBSG-t9XDJ | 24/19/7 | 101.4 | 1.39 | 2026-07-05 19:47:09 · 47m 46s | |
| CSGO-XD8UJ-tFftO-evi9v-OUW38-dAoQD | 9/16/3 | 49.0 | 0.68 | 2026-06-24 18:15:36 · 30m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.