Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DkFuo-iB8A6-w546L-EyaJw-oWRKF | 8/15/4 | 61.3 | 0.73 | 2026-07-03 21:44:33 · 28m 43s | |
| CSGO-xUesH-QcOGN-AhF5T-7uDKu-bCyDK | 19/15/8 | 87.5 | 1.22 | 2026-07-03 21:04:06 · 36m 54s | |
| CSGO-qBFMX-LxQMC-HERGG-4cwbd-Zu8GJ | 8/16/1 | 49.7 | 0.52 | 2026-06-28 17:17:23 · 26m 39s | |
| CSGO-83uuY-xdxcu-KfaNG-etaLH-t9XDJ | 15/20/3 | 63.1 | 0.81 | 2026-06-28 16:36:21 · 32m 19s | |
| CSGO-OHJZS-ew64R-vwaPu-JNLvw-SWqNO | 7/22/10 | 60.6 | 0.56 | 2026-06-28 15:23:53 · 40m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.