Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7hF2j-XscDK-zaW6C-QBw5F-U9JjC | 11/16/0 | 50.2 | 0.62 | 2026-07-05 13:43:40 · 31m 24s | |
| CSGO-sDFDR-H9wor-qaSjV-URS3U-A7QBD | 15/17/6 | 76.1 | 1.04 | 2026-07-05 10:02:20 · 35m 16s | |
| CSGO-XEA9C-Z9BcH-bXKXG-ykO4t-FhnEM | 7/8/3 | 55.7 | 1.01 | 2026-06-27 16:56:49 · 23m 58s | |
| CSGO-adQrA-cTESX-eUFUu-s5RGh-ZYsFF | 10/6/3 | 63.7 | 1.26 | 2026-06-27 15:29:06 · 26m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.