Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SKs9K-4vknR-eDbaX-xcnxS-yGvjN | 21/24/12 | 80.9 | 1.10 | 2026-07-01 19:42:05 · 59m 27s | |
| CSGO-3ZeZn-HoCHa-fROeS-hbbLR-jmFOP | 15/19/11 | 108.2 | 1.19 | 2026-07-01 18:57:01 · 40m 14s | |
| CSGO-KYiUP-RkHFj-a9P8f-eU2Vu-7MnQD | 16/15/12 | 92.7 | 1.37 | 2026-06-30 19:37:50 · 35m 17s | |
| CSGO-byZo2-hG8rd-FrJaA-eQEAN-6Rn2H | 15/10/5 | 94.7 | 1.40 | 2026-06-30 19:08:30 · 26m 14s | |
| CSGO-Lbk44-5E293-r2YPx-BuTqH-fnnYF | 20/12/6 | 96.2 | 1.56 | 2026-06-29 18:51:34 · 33m 27s | |
| CSGO-p5spp-9X9BZ-FsJKE-4jkqV-bawDK | 31/22/8 | 109.0 | 1.57 | 2026-06-29 17:44:39 · 60m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.