Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ciD3m-FND8J-GzTaQ-hDhWq-yXvzF | 9/17/3 | 51.4 | 0.72 | 2026-06-27 23:24:13 · 30m 14s | |
| CSGO-tWAVn-Dox7C-rGTop-XXj8U-4RwLA | 14/13/4 | 72.1 | 1.08 | 2026-06-27 22:45:41 · 29m 27s | |
| CSGO-vFTOe-rMJzd-jBFUT-JpOuD-ox6iL | 7/10/3 | 53.1 | 0.82 | 2026-06-26 21:29:20 · 30m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.