Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DWOz9-m6QMw-cBcMW-xQemo-X4qqK | 14/27/3 | 46.3 | 0.56 | 2026-06-30 19:48:43 · 54m 30s | |
| CSGO-CJEe4-omssE-FO6Ou-wWcPP-SH3JE | 13/17/5 | 82.5 | 0.93 | 2026-06-30 19:13:12 · 31m 45s | |
| CSGO-Wm6EY-8A9VX-rGrTw-qdbct-yCfyC | 16/18/1 | 57.6 | 0.94 | 2026-06-30 18:29:58 · 34m 48s | |
| CSGO-LJ7tr-aKYHX-boNYO-3WRnV-nuGvM | 10/19/4 | 57.0 | 0.58 | 2026-06-25 18:29:18 · 35m 58s | |
| CSGO-pqUu7-Cdd75-J5ZX8-4WNPN-CnF8D | 10/16/0 | 48.0 | 0.60 | 2026-06-13 20:46:38 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.