76561198002939327
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+10%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
Fewer than 10 games owned
5+ friends
round(level / 10), capped at +3
3+ badges owned
Our Own Match Data
-3.3%Peak single-match outcome anomaly 34.6/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 11 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rLSTN-dC54H-XYJ3u-yMRB7-neGiJ | 14/15/6 | 85.5 | 1.15 | 2026-07-03 21:31:25 · 36m 32s | |
| CSGO-8vmRv-ZKfXQ-7R7JN-OeutA-8dKTK | 16/13/1 | 90.2 | 1.31 | 2026-07-01 23:47:29 · 32m 56s | |
| CSGO-Xqsu8-edHxz-HuxuD-jEOrV-v7NQC | 9/18/9 | 63.7 | 0.82 | 2026-06-30 20:38:21 · 36m 51s | |
| CSGO-AiGU8-SRjv7-WkEJk-qsrV8-DBF4C | 10/14/5 | 77.6 | 0.81 | 2026-06-30 19:55:09 · 27m 9s | |
| CSGO-DnuUv-66qDv-9JnFS-z5wXG-CKxbE | 9/11/5 | 99.4 | 1.12 | 2026-06-26 00:49:25 · 10m 40s | |
| CSGO-EMC75-qCStv-FFsmj-RUi23-zpe8E | 9/10/3 | 69.9 | 1.05 | 2026-06-26 00:32:52 · 13m 43s | |
| CSGO-Kmdnj-pyzYU-GrwUH-iwCwK-hJQBD | 22/16/2 | 81.9 | 1.26 | 2026-06-25 22:58:13 · 39m 28s | |
| CSGO-xP9bT-FUO4C-a8EbJ-5mGRR-3Q9zP | 19/11/5 | 87.7 | 1.48 | 2026-06-25 22:20:06 · 34m 48s | |
| CSGO-zYhfv-fPDGf-piUuL-sESqw-N326A | 29/11/2 | 125.7 | 1.94 | 2026-06-23 21:17:00 · 32m 23s | |
| CSGO-pRzZT-ZYskB-OLc79-ifH58-mUNMB | 22/18/5 | 96.2 | 1.34 | 2026-06-23 20:38:36 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.