Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h3DhG-KBiFu-pXrT9-kVi7s-JrzUO | 7/15/3 | 59.2 | 0.63 | 2026-06-29 21:45:04 · 27m 10s | |
| CSGO-nrUxx-W8akS-JAn7a-Y6CmE-oncFO | 14/16/7 | 69.0 | 1.01 | 2026-06-29 20:52:36 · 41m 40s | |
| CSGO-kpybU-kaBpJ-TQhsO-NX2Sf-9YKsE | 13/18/1 | 64.4 | 0.74 | 2026-06-11 22:02:01 · 33m 35s | |
| CSGO-tcQLO-dz6Up-ei5NZ-TADEj-mOpYF | 9/10/4 | 78.6 | 0.93 | 2026-06-11 21:36:56 · 22m 43s | |
| CSGO-jAdNH-xVYmY-N3kK8-mq2oz-8pVoN | 13/13/6 | 59.8 | 1.09 | 2026-06-11 21:00:08 · 29m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.