Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uKmw3-KKSXG-3Fx2a-W6x6K-wS3ED | 19/25/8 | 90.8 | 0.90 | 2026-07-06 18:09:40 · 43m 21s | |
| CSGO-dOmEy-XiezQ-AYRGL-KJ2TS-Xa43L | 6/19/6 | 56.7 | 0.35 | 2026-07-02 19:56:02 · 38m 39s | |
| CSGO-mpJZz-pnxPq-3ZFc6-jkiA9-tdTnB | 20/16/3 | 94.3 | 1.20 | 2026-06-30 20:16:02 · 45m 45s | |
| CSGO-UEf52-tYnGV-ZMnky-NKQHP-qaChP | 20/14/5 | 105.1 | 1.42 | 2026-06-15 18:49:26 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.