Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PhGbr-bTFDB-pbx8X-no9fy-zMOcF | 2/13/0 | 23.6 | -0.04 | 2026-06-20 03:07:05 · 12m 43s | |
| CSGO-dVPzp-6pC3w-4hbS4-zsMzc-OuiTL | 19/18/4 | 88.0 | 1.10 | 2026-06-16 04:38:23 · 38m 32s | |
| CSGO-k29nY-Ojhwn-6Vddu-EHSQt-uMOcF | 19/17/13 | 116.1 | 1.35 | 2026-06-11 05:42:22 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.