Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2WRH-JtJFj-Ozkpf-OFk2F-h99PL | 10/14/2 | 49.7 | 0.74 | 2026-07-05 17:57:25 · 25m 21s | |
| CSGO-OSzZR-nJRwp-FJv8z-EQtNz-GBCYN | 14/16/3 | 76.8 | 0.94 | 2026-07-04 19:42:30 · 28m 25s | |
| CSGO-SjRpJ-TkGq4-aCWi5-ytDDE-CyEOP | 6/12/5 | 27.3 | 0.64 | 2026-06-28 17:02:19 · 28m 25s | |
| CSGO-WfWTE-fubU8-Ap6pV-pp4AE-kosSJ | 26/23/8 | 91.9 | 1.31 | 2026-06-23 19:35:33 · 50m 44s | |
| CSGO-iVYRU-ZrVz6-p6eeu-krCaF-CoRqJ | 13/16/3 | 87.0 | 1.08 | 2026-06-10 18:18:36 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.