Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rFbjD-jvfPT-UOLZH-FjBpE-zT2JE | 7/16/3 | 47.3 | 0.44 | 2026-06-30 21:01:09 · 33m 24s | |
| CSGO-4Yw5P-epqDy-VB9uZ-WkM8M-L8urD | 15/19/7 | 51.5 | 0.93 | 2026-06-27 21:52:34 · 44m 29s | |
| CSGO-DGCwc-G7Vu6-HAnFT-FPtYE-OoBhP | 14/7/3 | 99.7 | 1.54 | 2026-06-27 21:28:07 · 21m 7s | |
| CSGO-TCqjL-mrvVK-Zit3L-wYMY2-9L9PL | 10/14/5 | 73.6 | 0.91 | 2026-06-27 20:54:13 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.