Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NDxyo-eLXFx-76oku-vEba2-oBCJC | 12/19/7 | 66.6 | 0.77 | 2026-07-02 18:54:16 · 34m 18s | |
| CSGO-bBPvn-ycZQT-fhVpR-t8mit-b2VjM | 24/13/1 | 100.8 | 1.66 | 2026-06-26 20:34:42 · 27m 35s | |
| CSGO-jPvrx-SjLs8-CFUch-3EwMo-y3PEL | 2/9/0 | 7.2 | 0.00 | 2026-06-10 20:00:48 · 29m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.