Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nrb34-V6u6h-9qQbh-JTxpH-ZKmDA | 13/18/5 | 59.5 | 0.85 | 2026-07-03 19:58:31 · 38m 20s | |
| CSGO-bScmw-9Ccfo-UQEk8-LFiTu-j34uC | 4/14/5 | 31.5 | 0.43 | 2026-07-03 19:19:05 · 31m 44s | |
| CSGO-OGF2F-dxRHL-KGFLJ-4SvLY-4P47M | 18/9/3 | 114.4 | 1.80 | 2026-07-03 18:29:38 · 26m 55s | |
| CSGO-mCkEJ-aB8sr-mjPjZ-frWqE-4cEZG | 12/12/4 | 74.1 | 1.07 | 2026-07-03 17:57:18 · 24m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.