Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UUhmF-3HwbM-s7UkQ-ZuoXe-5OxDK | 19/19/7 | 81.8 | 1.14 | 2026-07-03 20:26:26 · 39m 34s | |
| CSGO-B3fOO-rEJJo-pzOv4-ccHAT-u7GaA | 23/12/3 | 112.5 | 1.60 | 2026-07-02 19:55:15 · 31m 48s | |
| CSGO-Bssfv-hZKp6-PaD6r-JvLxw-8MtFF | 13/3/1 | 77.3 | 1.73 | 2026-07-02 19:28:44 · 23m 26s | |
| CSGO-tSFBX-yXHbu-hdXtd-qVL2h-SEKLH | 20/20/7 | 107.4 | 1.20 | 2026-07-02 18:50:24 · 34m 49s | |
| CSGO-b9JYy-yJkUP-pFUYP-YDR2c-LQSuK | 20/15/9 | 96.6 | 1.40 | 2026-07-02 17:53:01 · 46m 34s | |
| CSGO-2GJkZ-LPFPV-cx6zU-DSXxb-kZNwF | 19/15/6 | 89.5 | 1.29 | 2026-06-21 20:05:02 · 36m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.