Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ryeyE-vw8ir-hAfJN-r3Pte-ciQZQ | 16/12/3 | 94.9 | 1.36 | 2026-07-04 21:49:32 · 24m 49s | |
| CSGO-Y5asy-tqqh9-5Krjj-GVDDs-XD8aC | 14/19/6 | 70.4 | 0.87 | 2026-06-30 21:18:37 · 41m 19s | |
| CSGO-7csSM-5nO6c-njRSF-de55j-djEuA | 7/19/6 | 51.0 | 0.53 | 2026-06-29 10:47:55 · 31m 58s | |
| CSGO-JduaO-cqTtE-r673o-Y2tMj-S4qqK | 19/18/3 | 80.8 | 1.07 | 2026-06-25 11:04:34 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.