Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xxVL6-jqDCJ-WxvdQ-76Dvf-mYb7L | 15/20/9 | 100.4 | 1.06 | 2026-06-21 14:35:51 · 30m 23s | |
| CSGO-yRZ7j-owaX9-Djm7o-RhyPW-B7WzE | 16/18/10 | 89.3 | 1.15 | 2026-06-17 19:38:00 · 32m 11s | |
| CSGO-JfjY7-OM3Tb-kU6YP-4xPJB-YLr7C | 10/17/4 | 54.8 | 0.66 | 2026-06-16 20:49:01 · 25m 55s | |
| CSGO-jyCbT-sHbxM-TCp7y-BvbEf-55vTC | 19/19/4 | 91.2 | 1.19 | 2026-06-11 19:16:57 · 32m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.