76561198002282034
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.2%Peak single-match outcome anomaly 20.7/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XSs6S-jB9NR-ZN2en-QCKkz-OVkTL | 17/19/8 | 82.7 | 1.17 | 2026-07-05 14:13:14 · 35m 16s | |
| CSGO-HSMhe-AvqZt-umfKX-PKiiv-JNCEB | 16/16/4 | 92.0 | 1.19 | 2026-07-05 12:43:34 · 32m 17s | |
| CSGO-wMD5v-6fW2e-LVQR4-JauOp-QXpRP | 20/14/12 | 119.0 | 1.64 | 2026-07-05 11:43:07 · 38m 20s | |
| CSGO-jif83-zfj58-eDxQp-Ux43j-Sjp7C | 12/14/1 | 80.9 | 0.96 | 2026-07-04 19:24:43 · 21m 49s | |
| CSGO-JwhGM-doGNY-37WBh-xtPqD-UKmDA | 20/16/3 | 90.0 | 1.28 | 2026-07-04 18:18:22 · 50m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.