Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ThPyj-8FO77-AHw7G-zhDWJ-tx6iL | 8/19/6 | 65.1 | 0.52 | 2026-07-06 19:27:49 · 38m 8s | |
| CSGO-QAkq9-S3s7e-ucaZf-WvMcN-iJWzE | 19/11/3 | 75.4 | 1.38 | 2026-07-04 19:14:35 · 33m 25s | |
| CSGO-hfzje-SmPpa-nfevK-GKkpL-Z7PVP | 16/20/8 | 66.3 | 0.90 | 2026-06-30 20:34:30 · 41m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.