76561198002262759
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-4.8%Peak single-match outcome anomaly 21.5/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 13 analyzed matches reads as variance, not a pattern.
5.4% of kills through walls across 13 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 16 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Te4hk-jem6U-MsXOb-cVJAF-J9tvE | 17/16/5 | 98.6 | 1.15 | 2026-07-06 19:52:04 · 33m 4s | |
| CSGO-V9LdF-CPBEk-e25oG-dKWZa-KaoYF | 13/10/1 | 75.8 | 1.16 | 2026-07-06 17:44:29 · 27m 29s | |
| CSGO-kuSRh-KK9vj-ZWOvU-Xh6MY-vkSSH | de_poseidon |
14/8/1 | 102.5 | 1.41 | 2026-07-06 07:39:35 · 13m 10s |
| CSGO-3pNk3-kNeYB-m8RR6-rLCHH-Zc8zP | 22/16/4 | 109.4 | 1.43 | 2026-07-05 20:06:29 · 33m 57s | |
| CSGO-DqCrS-mO5h6-8Cpfz-J5kTx-8BRmH | 18/15/3 | 71.7 | 1.20 | 2026-07-04 22:21:54 · 41m 30s | |
| CSGO-N8k9p-ft5Op-oFt4S-pchKj-ps68F | 12/5/3 | 87.0 | 1.63 | 2026-07-04 21:51:16 · 22m 33s | |
| CSGO-QvYMN-Aiq4w-Oxj3P-pVNHu-o2uWK | 9/14/6 | 57.1 | 0.81 | 2026-07-04 21:08:06 · 32m 9s | |
| CSGO-FSiUk-eWeKy-fifJF-SufFV-TGwPB | 15/16/2 | 75.1 | 1.04 | 2026-07-04 19:00:34 · 39m 32s | |
| CSGO-Zobbd-kUKfm-YUpCb-4trz8-xo8vO | 15/17/6 | 77.7 | 1.08 | 2026-07-04 18:22:42 · 34m 36s | |
| CSGO-WJSQZ-XXkKU-3dWJn-GpB3U-FaFSQ | 15/8/2 | 87.9 | 1.47 | 2026-06-30 16:35:31 · 26m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.