Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CLo4i-pyVXE-EJK8t-tMQ4y-bBnUE | 8/15/5 | 39.5 | 0.66 | 2026-07-06 00:13:22 · 28m 35s | |
| CSGO-x3bkq-JcuYA-UvwoO-wyKhV-RadFO | 13/20/6 | 77.1 | 0.81 | 2026-07-02 17:05:07 · 37m 14s | |
| CSGO-2EX9e-6qiPQ-Bcw3A-NZehr-iWRKF | 11/10/6 | 79.3 | 1.11 | 2026-06-26 15:54:40 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.