Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BnAsf-5jqDZ-uP5OM-twjL4-Sf78F | 17/8/5 | 115.9 | 1.80 | 2026-06-27 22:31:57 · 20m 22s | |
| CSGO-8jeq6-TDTeU-MbAcd-foAf7-qAXHK | 8/18/5 | 68.5 | 0.63 | 2026-06-23 20:02:45 · 27m 3s | |
| CSGO-62TeL-zXqoM-YumuH-RDPxJ-5naAB | 13/15/1 | 83.5 | 1.04 | 2026-06-23 19:28:34 · 27m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.