Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vPcKj-Pxbv8-KofBK-f2w5S-XH3JE | 18/10/8 | 99.2 | 1.59 | 2026-06-24 22:15:19 · 36m 36s | |
| CSGO-pDxqz-4hYkJ-ThGfq-Am9KO-u8SKF | 13/18/2 | 54.8 | 0.80 | 2026-06-24 21:40:03 · 32m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.